Don’t Always Trust the Big Video Game Publishers

They say that the epoch of the small publisher is no more. As videogames become endlessly bigger, overtaking things like the film industry, and selling a huge number of games with each new huge event, the industry has been moving towards a sort of Hollywood mindset.

Grand Theft Auto Takes a Long Time to Make

To recreate the amazing experiences and 30+ hours worth of wonderful gameplay inside a game like Grand Theft Auto 4, entire buildings of tons of game designers are necessary. Budgets are massive, and profits are expected to be big, too. While games like this are wonderful and memorable, they make up a strangely big percentage of the market, in the same way Hollywood ‘event’ films do, and they normally shift the rest of the industry in strange directions.

Films are a useful analogy here, because it comes down to the same thing: a good film is a good film, apart from budget, and the same works for games. There are tonnes of indie masterpieces out there that simply don’t have access to the relevant distribution methods. And how many useless films or useless videogames—from top companies—have you seen or bought recently?

The Problem With the Blockbuster Mentality

One of the principal concerns with making entertainment on the Hollywood scale is that a proper idea of good, fun gameplay disappears under all the other must-do things that have to go into a huge game—just like the story of a blockbuster can often be obscured beneath layers of other concerns. With a small squad, this doesn’t happen—it’s all about the game alone, the level of the play—whether or not it’s fun to play, properly designed, and gives gamers a reason to come back is essentially all that means anything.

The notion is that just because it’s extensively advertised in the store doesn’t signify it’s stupendous. And so the question becomes: how do we discover those small games, those not-gigantic publishers doing quality, tried-and-true games that aren’t getting advertised on television or constantly talked about?

Can Indie Games be Found Online?

Looking online remains the top destination. You can find publishers selling wonderful games that are designed on real foundations: like classic gameplay that keeps you coming back again and again. Not facing the massive budgets, storied histories, and huge teams that the big companies have, independent game designers are releasing titles that don’t have the luxury of impressing the end-user through wild visuals alone: they need to be great to play above everything else.

While a select few big companies have seen the light, and have started fostering small developers to go wild with their crazy dreams, most of the top, small, endlessly replayable games are being sent out into the market by companies you’ve never heard of before.

Don’t Throw Away that Brick-and-Mortar Store Just Yet

While the talk is of new distribution channels, the ones that are already set-up are still totally useful: many of the best, most under-regarded indie films can still be found sitting at your neighborhood DVD shop, and many of the most enjoyable, indie games can be located online, ready to buy at very low prices—you get all the great advantages of a box, a set of instructions, something tangible to grasp, but you aren’t paying insane prices.

Next time you’re looking for a memorable title, don’t just hit the big names. Remember that the big conglomerates release their fair share of high-priced garbage, and that medium-sized studio you’ve never heard of might have just made your next all-time favorite videogame.

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